Technology Enhanced Learning Environments

Digital Video for Problem Solving/Decision Making

2. How can I use digital video in my classroom as a problem solving tool?

Four steps of problem solving In 1957, Hungarian-born mathematician George Polya published How to Solve It, in which he delineated four steps for problem solving: understanding the problem, devising a plan, carrying out the plan and looking back. These four steps can be simplified to

  • See
  • Plan
  • Do
  • Check

and we would like to add "Communicate" to this list. Math teachers are very familiar with this sequence, language arts teachers will recognize the Writing Process as a variant and organization executives will see it as the foundation of most Quality Improvement plans.

As you think about using digital video in your classroom, think about how each of these four steps can be enhanced with video.

SEE: How can your students SEE the problem with video?

PLAN: How can video help your students devise a plan for solving the problem?

 

DO: How can video help your students carry out their plan and solve the problem?

CHECK: How can video help your students check their results?

COMMUNICATE: Present your results in video form

Here are some collections of lesson plans on various topics. (Not all the lessons in each collection incorporate digital video).

Assessment


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Last Modified 1/24/06 8:48 PM